The name Íhp Jàj̼tàr Se is derived from the Tauric language, as Íhp Jàj̼tàr Se was founded by Gêlîd Prodger, who was culturaly Tauric.
Climate
Íhp Jàj̼tàr Se has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Íhp Jàj̼tàr Se receives an average of 253 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the summer. Íhp Jàj̼tàr Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5428 m (17808 ft) above sea level.
Overview
Íhp Jàj̼tàr Se was founded durring the late 16th century in fall of the year 1492, by Gêlîd Prodger. The establishment of Íhp Jàj̼tàr Se was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Íhp Jàj̼tàr Se's construction back out of the project. Gêlîd Prodger pushed on reguardles, and Íhp Jàj̼tàr Se was finished, but starts off as a terible place to live.
Íhp Jàj̼tàr Se was built using the conventions of Tauric durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Íhp Jàj̼tàr Se is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Íhp Jàj̼tàr Se is was constructed arround several broad cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Íhp Jàj̼tàr Se's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The town's top tier civilian fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
Right off the bat Íhp Jàj̼tàr Se hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The town is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Íhp Jàj̼tàr Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Íhp Jàj̼tàr Se.
Íhp Jàj̼tàr Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Íhp Jàj̼tàr Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Íhp Jàj̼tàr Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Íhp Jàj̼tàr Se's public wards, blessings, and other arcane systems.
Íhp Jàj̼tàr Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Íhp Jàj̼tàr Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Íhp Jàj̼tàr Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Íhp Jàj̼tàr Se's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
In Íhp Jàj̼tàr Se there are unidentifiable people in the fog, but it seems to be okay.
The Jack-o'-Lantern near Íhp Jàj̼tàr Se are known to be almost tame, such that they can be put to domestic use.
Íhp Jàj̼tàr Se's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Invocation energies of tier 2 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4287 m2
Cattle and Similar Creatures: 264
Poultry: 3168
Swine: 211
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 105
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 3
Housemaids: 5
House Stewards: 2
Inns: 1
Laundry maids: 1
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 11
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
321 of Íhp Jàj̼tàr Se's population work within a Foundational Occupation.
21 work in Agriculture
73 work as Craftsmen
23 work as Merchants
52 work as Service Workers
31 work as General Laborers
12 work as Skilled Laborers
48 work as Civil Servants
30 work in Cottage Industries
15 work as Artists
16 work in Produce Industries
651 of Íhp Jàj̼tàr Se's population do not work in a formal occupation, but do contribute to the local economy. 84 (8%) are noncontributers.
Points of Interest
Íhp Jàj̼tàr Se has a substantial mill pond located a short distance from town.
POI
History
Íhp Jàj̼tàr Se used to be much richer, but something happened in the last (27234 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Íhp Jàj̼tàr Se's local festivals commemorates this miracle.